![]() ![]() ![]() In other words, Experimental and other units (Strategic Missile Submarines) can still be used should a player choose to enable this restriction. According to the optional in-game restriction, a game ender is classified as either a Tech 3 Strategic Missile Launcher or Artillery Installation.This includes upgraded ACUs, The Hauthuumand the Tier 3 Nuclear Submarines respectively. Like T3 Artillery, SMLs can also be built in great numbers, exaggerating costly defensive setups if the commanders are to survive. They help protect vital base infrastructure from conventional fire including shells, rockets and Tactical Missiles. These shields are designed to introduce basic area defense. Nuclear Missiles enjoy unlimited range, allowing them to travel across great distances, even on large maps. The tech 2 shield generators are a base defense structure that projects a protective bubble shield to deflect incoming fire. On large maps, their usefulness shrinks to extreme-long range defense. Unlike Experimentals, they can be amassed quicker. Long Ranged Artillery that can fire from extreme range. While weak alone, it is considered a game ender giving to how the Satellite can move freely across the map and its orbital position renders it untargetable. The Novax Satellite wields a powerful beam weapon, capable of causing destruction over time. Raining down neutron shells is enough to decimate, even heavily fortified bases. The Scathis is a game ender, not because of range but its rapid fire ability. The Paragon automatically manages the resource intake to meet demand and a good number can effectively allow the Aeon Commander to construct legions of Experimentals quickly. A good cluster of Yolona Ossi are enough to quickly end the game in the player's favour. If enough could be amassed, it can snipe even the ACU.įires tough nuclear missiles and in quick succession. It comes with less accuracy though but the damage. The Mavor can effectively destroy any building with a direct hit. Has one of the highest range in the entire game. Game enders can be disabled via the Disable Game Enders gamerule. Usually, this is mainly Experimentals but T3 Artillery and Strategic Missile Launchers (SMLs) are also considered game enders. This covers those that can provide a substantial bonus or the ability to directly assault the enemy ACU from the safety of your base. A game ender is a unit which can effectively end the game. ![]()
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